Quick Solve: What is the problem?

You already know what the problem is.  Why bother to write?  Waste of effort.  But how much effort could it be if you already know what the problem is?   Use the first box on the Quick Solve Page as a way to show that your language channel really knows the answer.  Just dash it off.

My best idea was the one I forgot to write down.

Or not.  The dashing may not come as easily as you expected.  Your language channel may find that it doesn't really understand the problem.  Be patient with it.  It won’t be able to help you unless you get it up to speed on the problem.  The job in the first box is an easy start.

For draft thinking, make notes on draft paper.

Your first answer may not be concrete.  It may have value terms like bad, annoying, unreasonable.  Value terms say how you feel about the situation.  They don’t say much about reality.  They won’t be of much help in fixing reality. 

But the answer will set up reminders to help your brain modules in working on the other boxes.  When you write things, your brain can offload some of its memory work onto paper. And when you puzzle over what to write, you get some of your quiet modules to working on the puzzle.

Head Starts
Good for starting any project

Quick Solve Page 

Cuepons

 

Writing yourself 

Glossary: Value terms 

Draft thinking

Semi-Structured Brainstorming

The deer-in-headlight model for problem solving

 

The Thinkerer 09/10/2008
Copyright (c) D. F. Dansereau & S. H. Evans

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