Start problem-solving here  

If you don't finish it here, you will have a good idea about where to go next.

Extra help are related links are offered in the Quick Solve Clipit 

 

Print the map below. Or make a reasonable facsimile.   Printing:  FAQ: Practical 
Thinkerer's Kit:  You need the five decks listed on the right. You can print them from the Cuepon pages or download files for printing.   Cuepons
Thinkerer's Kit  (.pdf format)
There are many sets of slogans.  Pick one that fits your problem.    
Left column:  Write the answers on sticky notes.  Stick them where they belong.  If it looks like too much trouble to write the answers, give up.  Doing the work will be too much trouble, too. Right column: Deal a few cards from the indicated deck, face down. 

                                                                                                   

1. What is the problem?  What's wrong with things now?

 

 

 

 

 

 

  If you wonder what to do next, pick a card and answer the question below it.  If the answer doesn't help you, pick another card.
PLAYERS 

 

 

 

What would this player suggest about your problem?

STRENGTHS 

 

 

 

How could this strength help solve your problem?

SIGNS 

 

 

 

What does this sign suggest about the problem?

IDEAS SPARKS

 

 

 

What ideas does this spark cue in your brain?

SLOGANS 

 

 

 

What does this slogan say about the problem?

2. What do you want to see when the problem is fixed?

 

 

 

 

 

 

3. What are some things you could do to get things to be the way you want them?

 

 

 

 

                   

                             

Which line below speaks for you?  
Now I know what I want to do.    Go to the Plan Clipit and start planning the details.
I have several good options.  Go to the Choose Clipit.  Choose.
I don't see any good options. Go to the Idea Clipit.  Brainstorm.
This problem is a real Turkey. You're in luck!  Read how to carve Turkey problems.
The Thinkerer 05/12/2008
Copyright (c) D. F. Dansereau & S. H. Evans

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