| Memory Clipit | |
|
In the moment: A useful memory is built one item at a time. Use. What will you use this memory for? Storyboarder: Imagine the moment when you will need the memory. Imagine what will happen when you use it. Engineer: We put some examples on the right. |
Explore an unfamiliar route by remembering directions. Manipulate something you work with. Interrupt your usual routine for a different job. Write an answer on a test |
|
Time and place: When and where do you want to use the memory? Engineer: Probably not a clock time. More likely a specific circumstance. Look for cues to remind you about the memory. Storyboarder: See the cues in your mind’s eye. Engineer: We listed some cues people often use. |
Lists
|
|
Do. What will you need to do with the memory? Engineer: Here is a checklist to remind you of some common things people want to do with memories. Most uses for a memory will call for several things. Engineer: If you know what you want to do with the memory, you can choose the details you need to remember. Un: And the details you can ignore |
Head Work Narrate something that happened or might happen. Recognize something when you see it. Explain something to another person. Word work Name something you recognize. Talk about it. Write about it. |
|
Tools. What tools will you use to form the memory? Engineer: Cues to find the memory at the right time. You could put it in a Cue Deck.. Explorer: Find cues you will notice at the time and place for using the memory. Vulcan: Find cues that will speak to the brain modules active then Empath: You chose the details you wanted to remember. Check with your Head Staff. Assign each detail to some player. Engineer: Fit the players to the detail. We put some suggestions about best fit on the right. |
Meet Your Head Staff
Actions |
| What doors will you open for the memory? |
Event Place Image Verbal |
| Make 4 copies. Put them where you will find them when you need to store a memory. As you store a memory, mark your answers on a copy. When you have done 4, look them over and see if you want to keep using the scheme. You will probably not need to print any more for yourself. | See: Tools: Memory |
|
The Thinkerer
10/28/2008 Copyright (c) D. F. Dansereau & S. H. Evans |
Tools | ||
| Famous fables | |||