Exercises    

What’s right with you?  That’s the place to start.    Here are some links you can use to check out what's right with you.

If you want to know what’s wrong with you, just ask your friends. 

You will get more from the process than from the product.

  Checklists Clipits Trial-runs
General Quest Questions Checklist
Annoying habits of a Thinkerer
Self-awareness Clipit Market to Your Brain
Self-resources Kit Tips Checklist
Strength Training Checklist
Head Office Skills
Strengths
Feel Feelings Clipit
Relax Clipit

Choose Clipit
Self-confidence Clipit
MealChecks

Brain Sprints

Braintrainer's Kit  (.pdf)
Building a better brain.

The Book of Strengths (.pdf)

Problem-solving   Quick Solve Clipit 
Ideator Clipit
Imagery Clipit

Idea Clipit
Choose Clipit
Plan Clipit

Troubleshoot Clipit

Brainstorming Clipit

The 5 gates
Goal

Translate
Who
Start
Hard

Problemater's Kit (.pdf)
Tools for brains that feed on problems

Goal Powers   Self-direction Clipit
Resolutions Clipit 
Goal-of the-Month Club

Hunter's Kit  (.pdf)
Powers of the Hunter

Kryptonite Combat   Impulsiveness Clipit
Habit Clipit
 
Time Control Start Buttons
Start Buttons from the Un

Head Starts Checklist

Time control
Time Sucker Clipit
Tomorrow Clipit
 
 
Learning Study Skills Checklist
Study: Best Practices Checklist
Review Checklist
Explore a Chapter Clipit
Friendly places Clipit
 
Other people Strengths: yours and others    
       


Help From Your Head
Also available as
HeadTeam (.pdf)

  Vulcan Un Explorer Empath Other Engineer Hunter Head Team
Goals Vulcan Un Explorer Empath   Engineer Hunter  
Strengths Vulcan Un Explorer Empath Storyboarder Engineer Hunter  
Kryptonite Vulcan Un Explorer Empath   Engineer    
Confidence Vulcan Un   Empath Networker Engineer Hunter  
Independence Vulcan Un   Empath   Engineer Hunter  
Risk Vulcan Un   Empath Storyboarder Engineer Hunter  
Effort Vulcan Un       Engineer Hunter  
Focus Vulcan Un       Engineer Hunter  
Leadership Vulcan Un   Empath Storyboarder Engineer Hunter  
Other people Vulcan Un   Empath   Engineer    
Time Control Vulcan Un     Networker Engineer    
Talk Vulcan Un   Empath Networker Engineer Hunter  
Moods Vulcan Un   Empath Networker Engineer    
Thinking Vulcan Un     Networker Engineer   Head Team
Memory Vulcan   Explorer Empath Storyboarder
Networker
Engineer    
Learning Vulcan Un   Empath   Engineer   Mull Team
Problems Vulcan Un   Empath   Engineer Hunter  
                 
Problem Solving                
Ideas Vulcan Un
Un (2)
Explorer Empath Networker Engineer   Head Team
Choose Vulcan Un Explorer Empath   Engineer   Head Team
Plan Vulcan Un       Engineer
Engineer(2)
Hunter Head team
Trouble Vulcan Un   Empath   Engineer Hunter Head Team
                 
Tranquility Base Vulcan Un Explorer Empath Networker Engineer    
                 
Head Office Vulcan Un Explorer Empath Networker
Storyboarder
Engineer Hunter  

 

The page I swore I would not make. 
(
Now I know why my grandmother told me not to swear.) 

I really hate exercises.  Not the activities.  Just the word. That's one of the things I learned in school.  There were always exercises at the end of the chapter.  I could ignore them, of course, unless the teacher assigned them.  But assigned or not, they didn't seem to have much connection to real life.  And the teacher always knew the correct answer.   Which also didn't seem to have much connection to real life. 

The Thinkerer has some pages that people might call exercises.  Nobody assigns them.  Nobody knows the correct answer.  And any of them that you do will have a close connection to your real life.  So I don' t think they really count as exercises. They are more like something to do to get the rest of your brain up to speed on what you read.   Feel free to use a different name.  S. E.

 

'When I use a word,' Humpty Dumpty said, in a rather scornful tone,' it means just what I choose it to mean, neither more nor less.'

'The question is,' said Alice, 'whether you can make words mean so many different things.'

'The question is,' said Humpty Dumpty, 'which is to be master - that's all.'

Look at what it is, not what it is called. 
The name is just how you talk about it.

 

 

The Thinkerer 05/22/2008
Copyright (c) D. F. Dansereau & S. H. Evans

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