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Strength: Adventurous.
How could you use this strength in solving a specific problem? Quest questions: |
Resources for the adventurous
Self-Confidence
Hunter's Kit
(.pdf) |
Head staff for the adventurous Your Un Your Explorer Your Networker Your Storyboarder Your Engineer Your Hunter |
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| EXPLORER | HUNTER | STEPS | TARGET |
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| WRITE | NETWORK | SCHEDULE | CHOOSE |
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| FINISH LINE | CELEBRATE | PATH FAN | GATE |
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| TURN AROUND | FORECAST | TINKERER | BREAKOUT |
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| Cuepons for the Thinkerer's Kit | Thinkerer's Tools, Layout |
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Adventurous.
How could you use this strength in solving a specific problem?
How would
the situation play out as an adventure story? |
Adventurous |
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Every problem is an opportunity being mishandled. |
If you want rainbows, chase storms. |
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The wise one does not seek to jump halfway across a ditch. |
Worry is a no substitute for planning. |
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Practice falling down before you get big. The fall is shorter.
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To avoid risks, do nothing. |
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The difference between a trial run and a failure lies in what you
get out of it. |
The benefit you get from a mistake is what you learn from it. |
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Self-discipline is an illusion produced by engineering the job. |
Nobody gives you power. You take power. Or not. Your choice. |
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You are only independent when you choose your own goals. |
Look for something that's hard work. Really cuts the competition |
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If a thing is worth doing, it is worth knowing why you are doing it. |
Beware of ambition; it can drive you into a lot of work. |
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Even if you're on the right track, you'll get run over if you just sit
there. |
Gamer's insight: You don't win just by reading the instructions. |
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The best luck goes to those prepared to use it |
Do you see obstacles as your opportunity to show what you can do? |
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The Thinkerer
10/28/2008 Copyright (c) D. F. Dansereau & S. H. Evans |
Strengths | ||
| Famous fables | |||