Storyboard,  Last Chance Bar, SC6 Nothing is final until we are finished
  Whatever doesn't work is a trial run.
Back Story: Documentary.  Relevant back story in narrative
Scenario: Thinkerer quests is new conservancy for exploratory art, set up on its own island.  The bridge is the entrance.  Zander is working on a mine shaft that will lead to explorable passages.  But for now we have to fly to the installed art. 

We fly over the rise to the Last Chance Bar.  Land and enter.  Should find several patrons, seated with beer. TM waves to patrons, walls to bar, gets beer.   Will show you around the place. 

Moves to train platform.  A million people, a million stories, have passed by here.  The trains are gone now.  But perhaps we can find some of the stories.

Moves to passage access, right.  Passages blocked for construction, now, but will lead to other quests in the future.  Not the quests will ever be done. There are always new quests.

Moves back restroom.  Gritty realism here.  More stories.  Perhaps not the kind you want to hear.

Move to ladder and owner's room.  Gritty realism again.  Tough life.  But the work of a survivor.  Can't help but admire survivors.  At least no those of use who belong to that clan

Scene 6: Move to Rest Room  
   
 
Set rest room Characters:
 
Props:   Action
Audio:  

Sound effects  bar (eating place) sounds

Notes:
Scene 6: Move to Rest Room

Location: Thinkerer Quests, Bar interior, rest room

Director/camera

Actor   Thinkerer Melville
Lighting:  Morning (sim constant) 

Set UI (ctl alt 1) and Busy

Avatar: Scott

Props Wear:  Personal light for fill
  Notes
Close scene: Start: foot of stairs

Action
:
No. Scope POV Look at Tag Notes
6#1 wide behind scott path to restroom yes scott walks up stairs, to restroom
6#2 med behind scorr corridor to restroom no scott walks down corridor, turns to restroom.
6#3 med scotts eyes restroom no  pan over restroom
1#4          
1#5          
1#6          
1#7          
Scenes  
S1: Meet Quests, Entry bridge to rise  
S2: Fly to bar  
S3  Enter bar, move to service bar, get beer  
S4  Move to train platform  
S5  Move into passages  
S6  Move to restroom  
S7  Move to enter owner's room  
S8  Owners room  
   
The Thinkerer 05/05/2008
Copyright (c) D. F. Dansereau & S. H. Evans

Site Map

Where start?

Studios
Famous fables