Texture is Geek for picture.   In Second Life, builders use pictures to make a surface look, for example, like wood or brick.    You can also use pictures to show things, just as you do around the house. Gimp-Savvy Archive
Collection of over 25,000 pictures you can download and use (free of copyright).
Getting images.  Second Life can work with most .jpg images you would want to upload.  The Building Textures page gives links to some useful sources for building textures. Building Textures
Uploading pictures to Second Life.   These building textures will probably require no editing.  Download one to your desktop.  Then open Second Life and upload it.  Top menu: File>upload image (L$10).  The upload will go into the Textures folder of you inventory.
Using pictures in Second Life.  To see how to use the picture, create a cube and drag the image onto one side of the cube.  Adjust the sides to make it like a canvas for your image.   

Easter Eggs
A video illustration.

Take a copy of this sign to practice with images (textures).

Editing pictures in Second Life   Any image processor will do for working with .jpg images.  I use the Gimp because it is free and gives me no trouble when I have to install it on a new computer. Gimp 101
The transparency trick.  Digital images can have an extra feature: transparency.  This feature is called the alpha channel.  You will want it when you want an image that is not rectangular.  To use it, you need a sophisticated image processor like Photoshop or the Gimp.   Using the alpha channel in the Gimp.  
 
Taking Still Pictures in Second Life.   Second Life provides its own camera functions, but I prefer to use Fraps (the registered version).  One click of a function key puts a .jpg image on my drive.  I can then edit it (or rather, them) and upload as I please. 

I use the Fraps settings to send the pictures to a file separate from the video clips.  Makes it easier to work with each separately.

Fraps
You can also assign textures with scripts.   Colors and textures in LSL
The Thinkerer 05/04/2008
Copyright (c) D. F. Dansereau & S. H. Evans

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