Color and texture control in LSL

 

Colorators.  Script modding colors

You specify colors in LSL in a Vector of three colors.  Vector: < R, G, B> .  R, G, B are floating point numbers between 0 and 1. Black is <0.0, 0.0, 0.0>;  White is <1.0, 1.0, 1.0>  
Point of confusion.   Another form of color specification uses integers ranging from 0 to 255.  This form is used in onscreen color selection in Second Life.   If you have to move between the ranges, use a spreadsheet or get familiar with the computation services in the Google search bar. You multiply or divide by 255.
Failure mode: Use integer rather than float.   
A texture is an image.  To be used by LSL, the image must be in the contents of the prim.  You assign textures by name to a side or to ALL_SIDES.  Primager

Sides

   
   
   
The Thinkerer 09/13/2008
Copyright (c) D. F. Dansereau & S. H. Evans

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