White cloud.  Produces a persistent cloud of white particles. Particle system
default {
   state_entry()
 
{float red = 1.;
float green = 1.;
float blue= 1.;
vector Color = <red, green, blue> ;
Global variables
Set the colors.  Making all 3 colors == 1 produces white.
list ParParams = [
PSYS_PART_FLAGS,(
( 1 * PSYS_PART_EMISSIVE_MASK ) |
( 1 * PSYS_PART_BOUNCE_MASK ) |
( 1 * PSYS_PART_INTERP_COLOR_MASK ) |
( 1 * PSYS_PART_INTERP_SCALE_MASK ) |
( 0 * PSYS_PART_WIND_MASK ) | //No wind effect
( 0 * PSYS_PART_FOLLOW_SRC_MASK ) |
( 1 * PSYS_PART_FOLLOW_VELOCITY_MASK ) |
( 0 * PSYS_PART_TARGET_POS_MASK ) ),

PSYS_PART_START_COLOR, Color,
PSYS_PART_END_COLOR, Color,
PSYS_PART_START_ALPHA, .9,
PSYS_PART_END_ALPHA, .2,
PSYS_PART_START_SCALE, < 3., 3., 3. >,
PSYS_PART_END_SCALE, < .5 ,.5, 1. >,
PSYS_SRC_PATTERN, PSYS_SRC_PATTERN_EXPLODE,
PSYS_SRC_BURST_PART_COUNT, 1, //Number of particles per burst, 1 to 4096
PSYS_SRC_BURST_RATE, .1, //Seconds between particle bursts, 0.0 to 60
PSYS_PART_MAX_AGE, 60., // How many seconds each particle lives, 0.1 to 60
PSYS_SRC_ACCEL, < 0.00, 0.00, -.03 > ,
PSYS_SRC_MAX_AGE, 0.0, //Number of seconds this particle call continues
PSYS_SRC_BURST_RADIUS, 2.,
PSYS_SRC_BURST_SPEED_MIN, .01,
PSYS_SRC_BURST_SPEED_MAX, .01
];
llParticleSystem(ParParams);
 
   }
}
Close state entry
Close default
The Thinkerer 05/09/2008
Copyright (c) D. F. Dansereau & S. H. Evans

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