| White cloud. Produces a persistent cloud of white particles. | Particle system |
| default { state_entry() |
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{float red = 1.; float green = 1.; float blue= 1.; vector Color = <red, green, blue> ; |
Global
variables Set the colors. Making all 3 colors == 1 produces white. |
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list ParParams = [ PSYS_PART_FLAGS,( ( 1 * PSYS_PART_EMISSIVE_MASK ) | ( 1 * PSYS_PART_BOUNCE_MASK ) | ( 1 * PSYS_PART_INTERP_COLOR_MASK ) | ( 1 * PSYS_PART_INTERP_SCALE_MASK ) | ( 0 * PSYS_PART_WIND_MASK ) | //No wind effect ( 0 * PSYS_PART_FOLLOW_SRC_MASK ) | ( 1 * PSYS_PART_FOLLOW_VELOCITY_MASK ) | ( 0 * PSYS_PART_TARGET_POS_MASK ) ), PSYS_PART_START_COLOR, Color, PSYS_PART_END_COLOR, Color, PSYS_PART_START_ALPHA, .9, PSYS_PART_END_ALPHA, .2, PSYS_PART_START_SCALE, < 3., 3., 3. >, PSYS_PART_END_SCALE, < .5 ,.5, 1. >, PSYS_SRC_PATTERN, PSYS_SRC_PATTERN_EXPLODE, PSYS_SRC_BURST_PART_COUNT, 1, //Number of particles per burst, 1 to 4096 PSYS_SRC_BURST_RATE, .1, //Seconds between particle bursts, 0.0 to 60 PSYS_PART_MAX_AGE, 60., // How many seconds each particle lives, 0.1 to 60 PSYS_SRC_ACCEL, < 0.00, 0.00, -.03 > , PSYS_SRC_MAX_AGE, 0.0, //Number of seconds this particle call continues PSYS_SRC_BURST_RADIUS, 2., PSYS_SRC_BURST_SPEED_MIN, .01, PSYS_SRC_BURST_SPEED_MAX, .01 ]; llParticleSystem(ParParams); |
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} } |
Close state entry Close default |
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The Thinkerer
05/09/2008 Copyright (c) D. F. Dansereau & S. H. Evans |
LODScr | ||
| Famous fables | |||