Self-Growth 4: The Canter and the CanScene: the Head Office. The Vulcan and the Engineer sit at small desks. The Un lounges on a beanbag chair. The Canter and the Shudoff sit properly erect in straight-backed chairs. Others lounge in comfortable chairs. The Storyboarder toys with a felt-tipped marker. Networker: We were talking about people with options. Vulcan: And about people making choices. Canter: After they decide, they will probably realize they can't do it. Engineer: They will have to plan. If they plan, they know what they can do. Canter: And what they can't do. Storyboarder: And what they may be able to do as their powers grow. Shudoff: The should not count on their powers growing. Un: Counting does not grow powers. Canter: Nothing to be done. We can't think of any way to grow powers. Un: Thinking does not grow powers. Vulcan: Except the power of thinking. Engineer: Doing grows the powers of doing. Canter: But if you can't do, you fail. Hunter: You can’t fail if you learn. Whatever doesn't work is a trial run. Explorer: A trial run is how you discover your powers. Engineer: A trial run is how you grow your powers. Canter: A trial run is how you know what you can't do. Un: A trial run is how you know what you can do. Canter: A trial run is how you fail. Un: If you always succeed you are overqualified for your job. Empath: A trial run is how people build self-confidence. Canter: You can't build self-confidence out of failure. Engineer: The Canters can't. The Engineers can. The Engineers bounce-back. Un: You do not build self-confidence out of failing. You build it out of bouncing back. Engineer: Bounce-back is one of your powers. Explorer: Only if you know you have it. Engineer: Only if you know how to call on it. Un: Only if you have experience with it. Engineer: Failure is an opportunity to develop your bounce-back powers. Empath: Failure is an opportunity to know your bounce-back powers. Canter: You can’t call failure an opportunity. Failure is just failure. Un: Only to the Canters. Vulcan: Everyone hears their Canter. Un: Not everyone listens to their Canter. Engineer: Everyone has an Engineer. Sometimes people hear their Engineers. Hunter: Everyone has a Hunter. Sometimes people release their Hunters. Vulcan: It is a choice. The Canter or the Hunter. Canter: You can’t follow both at once. Empath: You may not notice the choice. Unless you develop self-awareness. Un: Unless you hear your head. Vulcan: Then you will hear the possibilities. You will have to choose. Un: People will choose anyway. Whether they know it or not. Vulcan: The choice may be more satisfying if they know what they are choosing. Un: They will know what they are choosing if they have learned to hear their heads. Empath: That would be a kind of growth. And something anyone can do. Canter: And some can’t do very well. Empath: Everyone can hear their Canters. Children learn the skill. Hunter: Adults practice it. But not teenagers. They listen to their Hunters. Shudoff: We should tell people what voices they should listen to. Un: We do not have that authority. We will tell people how to hear their heads. Empath: They can hear the many parts of their heads. Shudoff: We should tell them which parts to listen to. Vulcan: They will have to choose. Engineer: List goals and choose. That is what we can tell people about self-growth. Hunter: Was that our objective? Vulcan: It was. Storyboarder: Then we can celebrate. The Storyboarder waves the felt-tipped marker like a wand. Colorful confetti rains from the ceiling. Party hats appear on some of the Head Staff, the Canter and Shudoff being obvious exceptions. Other party furnishings appear. The Head Staff joins in celebration, except for the Canter and the Shudoff. They sit and frown The End |
Celebrate success.
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The Thinkerer
09/08/2008 Copyright (c) D. F. Dansereau & S. H. Evans |
Head Talk | ||
| Famous fables | |||