Self-Growth 3:  Deciding about Indecision

Scene: the Head Office.  The Vulcan and the Engineer sit at small desks.  The Un lounges on a beanbag chair.  The Canter and the Shudoff sit properly erect in straight-backed chairs.  Others lounge in comfortable chairs.  The Storyboarder toys with a felt-tipped marker.

Networker:  In our last episode, we decided that the main obstacle to guided self-growth is indecision.

Un:  And that the key to that gate lies in decision.

Canter:  We can't help people that way.  They can't decide.

Shudoff:  If they can’t decide, they should get somebody to decide for them.

Vulcan:  That depends on our interpretation of the expression "guided self-growth."

Owl:  Who?  Who is guiding?

Un:  Self-growth is self-guided.   Self-directed.

Shudoff:  They should get an expert to tell them what to do.

Vulcan:  They will have to choose the expert.  They cannot escape from choice.

Hunter:  They will have to choose the goal.  No Hunter hunts an expert's goal.

Un:  Except the expert. 

Canter:  People can't choose.  They don't know where to start.

Engineer:  They can start by making a list of the best options.

Canter:  You can't call that choosing.  It is just listing. 

Vulcan:  It is choosing.  They choose to make a list.  They choose what to put on it.

Un:  They choose what to leave off.

Whys Guy:  And they can ask themselves why they chose the way they did.

Explorer:  They can learn about themselves by watching what they do.

Vulcan:  They can ask themselves what criteria they are using to choose.

Engineer: They can write the criteria next to the choices.

Vulcan:  They can decide which criteria are most important.

Shudoff:  They should choose the option that best suits what they want.

Un:  Or they can choose the option that suits them least.  Choose that to discard.

Canter:  They can't get much help out of that unless there are only two options.

Un:  Or unless they are willing to do it more than once.

Canter:   But suppose they get it down to three good options.  They can't decide among options if they are equally good.

Un:  Only the Canters can see gloom in the face of three good options.  Just flip a coin.

Whys Guys:  If people don't want to flip a coin, they can ask themselves why.

Explorer:  They may find something in the answer to that question.

Shudoff:  They should not flip a coin.  They will be coin-guided, not self-guided.

Vulcan:  Not at all.  They will still have to decide whether to follow the coin.

Canter:  Suppose they still can't choose.

Vulcan:  They can choose to wait.

Networker:  They also choose who only choose to wait.

Engineer:  They can put their list on the refrigerator door.  It will spark their thinking. 

Hunter:  Until they are ready to act.

Silence

The Mulling Team

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Self-Growth 4

The Canter and the Can

 

The Thinkerer 09/08/2008
Copyright (c) D. F. Dansereau & S. H. Evans

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