Self-Growth 3: Deciding about IndecisionScene: the Head Office. The Vulcan and the Engineer sit at small desks. The Un lounges on a beanbag chair. The Canter and the Shudoff sit properly erect in straight-backed chairs. Others lounge in comfortable chairs. The Storyboarder toys with a felt-tipped marker. Networker: In our last episode, we decided that the main obstacle to guided self-growth is indecision. Un: And that the key to that gate lies in decision. Canter: We can't help people that way. They can't decide. Shudoff: If they can’t decide, they should get somebody to decide for them. Vulcan: That depends on our interpretation of the expression "guided self-growth." Owl: Who? Who is guiding? Un: Self-growth is self-guided. Self-directed. Shudoff: They should get an expert to tell them what to do. Vulcan: They will have to choose the expert. They cannot escape from choice. Hunter: They will have to choose the goal. No Hunter hunts an expert's goal. Un: Except the expert. Canter: People can't choose. They don't know where to start. Engineer: They can start by making a list of the best options. Canter: You can't call that choosing. It is just listing. Vulcan: It is choosing. They choose to make a list. They choose what to put on it. Un: They choose what to leave off. Whys Guy: And they can ask themselves why they chose the way they did. Explorer: They can learn about themselves by watching what they do. Vulcan: They can ask themselves what criteria they are using to choose. Engineer: They can write the criteria next to the choices. Vulcan: They can decide which criteria are most important. Shudoff: They should choose the option that best suits what they want. Un: Or they can choose the option that suits them least. Choose that to discard. Canter: They can't get much help out of that unless there are only two options. Un: Or unless they are willing to do it more than once. Canter: But suppose they get it down to three good options. They can't decide among options if they are equally good. Un: Only the Canters can see gloom in the face of three good options. Just flip a coin. Whys Guys: If people don't want to flip a coin, they can ask themselves why. Explorer: They may find something in the answer to that question. Shudoff: They should not flip a coin. They will be coin-guided, not self-guided. Vulcan: Not at all. They will still have to decide whether to follow the coin. Canter: Suppose they still can't choose. Vulcan: They can choose to wait. Networker: They also choose who only choose to wait. Engineer: They can put their list on the refrigerator door. It will spark their thinking. Hunter: Until they are ready to act. Silence |
The Canter and the Can
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The Thinkerer
09/08/2008 Copyright (c) D. F. Dansereau & S. H. Evans |
Head Talk | ||
| Famous fables | |||