| Head Staff, Main players | |
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The Vulcans |
We are logical. We choose. We take responsibility for choices. We consider long-term objectives. We forecast. We show the probable results of choices. |
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The Uns
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We do things bass ackwards. We turn things downside up. We are the world on the other side of the mirror. We manage the power of no. |
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The Explorers
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We like to find out things. We ask lots of questions and collect answers. We ask how you know what you think you know. What information do you need to decide? |
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The Networkers
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What the explorers find out, we connect. We connect questions and answers. We connect problems and solutions. We find similarities where none has been before. |
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The Empaths
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We feel the success of others. Or their anger. We look for outcomes that let everybody win. We give other people a stake in the outcome we want. It makes cooperation easier. |
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The Storyboarders
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We make up stories and run pictures in the head. We show stories about how things might work out. We show stories about how people will feel. We are essential for lying. We are valuable for planning. |
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The Engineers
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We figure out how to do things. We start with what is here now. We think in terms of who is going to do what, where, and when. We understand things a person can touch, handle, do something with. We like roadmaps that go from here and now to there and then. |
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The Hunters
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We focus with tunnel vision on the target, on the goal. We’ll work on minor targets, like winning a game. We’ll work on big targets, like winning at work. Just give us a target we can hunt and get out of the way |
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Pick a player. Spend a week watching
for the work of that player. Watch what other people do. Watch what you do. Watch in your head. Then look up the player here: Meet Your Head Staff |
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The Thinkerer
09/09/2008 Copyright (c) D. F. Dansereau & S. H. Evans |
Head Staff: | ||
| Famous fables | |||